Design Pillars

A set of principles I rely on when things get messy and tradeoffs show up.

System-first clarity

Simplify complexity with clear hierarchy, structure, and reusable patterns so users focus on what matters, move faster, and feel confident with less friction across the product.

Purposeful pixels

Polish matters when it improves understanding, trust, or confidence. If it does not help the user do the task, it becomes visual noise that slows decisions and adds friction.

Reuse before reinvent

Default to familiar patterns to reduce cognitive load and build trust. Reuse proven components and conventions, and only reinvent when it creates meaningful differentiation.

Sketch to learn

Start low fidelity to explore quickly, stay flexible, and align on the problem before committing to pixels. Sketching surfaces assumptions early and keeps collaboration fast.

Real content wins

Design with real content as early as possible to make decisions real. Placeholder text hides issues, fakes clarity, and masks edge cases until late when changes are expensive.

Anticipate extremes

Stress-test edge cases and boundary conditions early so the experience stays resilient, predictable, and clear. Designing for extremes prevents breakage as it scales over time.

Why do these matter?

Design gets messy. When tradeoffs appear and the right answer isn’t obvious, these pillars keep decisions grounded. They reduce churn, improve consistency, and make clarity repeatable.

Let’s build something great.

Always open to connecting about roles, systems work, and solving messy problems.